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# Camera Configuration File # all angles in degrees # all linear measurements in game units # all indices start from zero except camera index, # which corresponds to the key you press to activate # the desired camera (thus, '1' is the first camera) # Acceptable controller types are "SmoothSims1", "sims2lot", "Neighborhood", "Mouse", and "Maya" (without quotes) # "sims2lot" is the in game camera use when on a lot. # "neighborhood" is the camera use when in the neighborhood view. # usage: for each camera... # camera <identifierString> <controllerType> # If controllerType is SmoothSims1, the following controller parameters can be defined: # zoom <defaultZoomLevelIndex> (horizontal distances) [(FOVs) (near clip distances) (far clip distances) (min camera pitch angles) (max camera pitch angles)] # fov (field of views) # clip (near clip distances) (far clip distances) # orientation <defaultOrientationIndex> (yaw angles) # smoothing <zoom duration> <spin duration> # where the smaller the duration (must be an integer >= 1) the more abrupt the transition # slope <slope value> # where slope value is the (positive) ratio dy/dx (change in y per unit change in x) # this value is only used if no min/max camera pitch angles are specified for the zoom command # wheel <wheel scaling> # where wheel scaling is a multiplier that determines how quickly the zoom level adjusts in response to the mouse wheel # If controllerType is Mouse or Maya, there are no user-settable parameters. The camera definition then # consists solely of the line which contains the identifier string and controller type. version 1 # any locally-supplied cameras. sinclude "userCameras.txt" include "LiveCamera.txt" include "BuildCamera.txt" include "NeighborhoodCamera.txt" include "PreRenderCamera.txt" include "CASCamera.txt" include "SnapshotCamera.txt" include "LotSnapshotCamera.txt" include "FirstPersonCameras.txt" include "CineCamCamera.txt" include "CeilingCamera.txt"